
#include "BattleLineCardPile.h"

CBattleLineCardPile::CBattleLineCardPile(void)
{
}

CBattleLineCardPile::~CBattleLineCardPile(void)
{
}

void CBattleLineCardPile::Init()
{
	CGameEntity::Init();
}

void CBattleLineCardPile::Update(float fTime)
{
	CGameEntity::Update(fTime);
}

void CBattleLineCardPile::Render()
{
	CGameEntity::Render();
}

void CBattleLineCardPile::Deinit()
{
	CGameEntity::Deinit();
}